Brushes with Death

 

So what happens when something actually manages to beat a Jedi? Or a Bounty Hunter? Well rest easy son, there’s rules for that.
Brushes with Death

The Galaxy is a lethal place to live, especially in times of war. But it is also a place for great stories and impossible deeds. The story you are telling has a beginning, a middle, and an end. What form that ending takes is up to you. So that there are consequences, and so that risk has meaning, there is the potential for your character to die, or be killed, during game play. However death is a story in its own right, and should never be meaningless.

To that end we introduce the concept of a Brush with Death. Learning to cope with traumatic and terrible experiences allows for tremendous character growth, and is an opportunity for the player to make dramatic changes to their character to reflect the trauma they have suffered.

A player may choose to have a brush with death any time something traumatic or violent takes place. Maybe they fought a Rancor and barely escaped with their life, or maybe they watched their family slaughtered in front of them, and were left horribly scarred. The circumstances do not have to be purely physical damage to the character.

A character may have 5 Brushes with Death before they become unplayable. Upon their 5th brush with death, the things they have seen and suffered become unbearable. The character is placed under the control of the Storyteller staff and becomes an NPC.

With each brush with death, a near death experience happens that requires a significant sacrifice from the character in order to survive. This sacrifice must take the form of a physical representation in costuming and character, and it is encouraged that it carry a role playing component.

  • Examples: loss of limb, trouble breathing, slow mobility, significant character changing personal trauma, etc.

When does a Brush with Death Occur?

In the Green Zone

The only way for a character to suffer a Brush with Death in the Green Zone is expressly at the agreement of the player.

In Blue Zone 10 minute “death” timer

The Blue Zone is regularly patrolled by squads of sometimes helpful people. It is pretty difficult to actually be killed in such an environment. Difficult, but not impossible.

When reduced to 0 hit points, the character is rendered unconscious. Start 10 minute timer.

  • While unconscious the character cannot move or speak, and is unaware of their surroundings or what is happening to them. They can be moved, manipulated, robbed, etc. and are completely unaware of the actions taking place.
  • While unconscious, another player character may choose to Coup d’ Gras the unconscious character. The attacker places a weapon on the victim and counts off 3 seconds. At the end of 3 seconds, the victim suffers a Brush with Death.
  • If no other player character performs a Coup d’ Gras, after 10 minutes the unconscious character does not suffer a brush with death, returns to consciousness at 1 hit point and can move and fight as normal. The player should portray the physical injuries of their character.
  • Note that a brush with death does not remove any status effects already applied to the character.

In Red Zone 10 minute “death” timer

The Red Zones are far more dangerous than the other zones, and the odds of someone coming to help you are very slim.

When reduced to 0 hit points, the character is rendered unconscious. Start 10 minute timer.

  • While unconscious the character cannot move or speak, and is unaware of their surroundings or what is happening to them. They can be moved, eaten, robbed, etc. and are completely unaware of the actions taking place.
  • At the end of 10 minutes the character suffers a Brush with Death. No Coup d’ Gras is necessary.

Special Character Status: Unconscious

There are several circumstances where a character might be rendered unconscious during the course of game play. While unconscious, a character cannot move or speak, and is unaware of their surroundings or what is happening to them. They can be moved, eaten, robbed, etc. and are completely unaware of the actions taking place.

Unconsciousness lasts for 10 minutes.

Note that Hit points are tracked separately from consciousness. A character can have full hit points, but still be rendered unconscious.

When a character is reduced to 0 hit points, they are always rendered unconscious.

The unconscious status effect is removed through use of the Stabilize skill.

 

For those mechanically minded players, this means that if you are reduced to 0 hit points, you need someone else to Stabilize you within 10 minutes, or it’s curtains. But remember that there’s a Wound skill in the game, which stops you from being able to regain hit points. Wound is removed with the Cure skill. So if you’re fighting a really nasty beast in the wild that managed to Wound you before it got through all your hit points, then even if your friend stabilizes you, you still need to be cured before you can get your hit points back. Oh ya, and Cure takes 10 minutes of role play, so it’s a good idea to stabilize before curing.

See you all in a Galaxy far, far away!

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